//tips
stage作成
//enemyFLY
上下に判定をずらすenemyのスクリプト。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//using UnityEngine.UI;
public class EnemyFly35 : MonoBehaviour
{
[SerializeField] GameObject Fade;
// [SerializeField] Button Bleft;
// [SerializeField] Button Bright;
// [SerializeField] Button Bup;
// [SerializeField] Button Bdown;
GameObject Player;
//Animator anim;
Vector3 MOVEX = new Vector3(1.0f, 0, 0);
Vector3 MOVEY = new Vector3(0, 1.0f, 0);
Vector3 MOVEZ = new Vector3(0, 0, 1.0f);
Vector3 target; // 入力受付時、移動後の位置を算出して保存
private int count = 0;
void Start()
{
target = transform.position;
this.Player = GameObject.Find("Player");
}
void Update()
{
if (Input.anyKeyDown)
{
count++;
if (count == 2)
{
target = transform.position + MOVEY;
}
if (count == 3)
{
target = transform.position - MOVEY;
count = 0;
}
}
Move();
Vector3 p1 = transform.position;
Vector3 p2 = this.Player.transform.position;
if (p1 == p2)
{
Fadeover();
//Bleft.interactable = false;
//Bright.interactable = false;
//Bup.interactable = false;
//Bdown.interactable = false;
if (Player != null)
{
//Camera.main.transform.SetParent(null);
//subCamera.transform.SetParent(null);
//Player.transform.DetachChildren();
//this.Player.SetActive(false);
//Destroy(Player);
Invoke("Over", 1);
}
}
}
void Move()
{
this.transform.position = target;
}
void Over()
{
SceneManager.LoadScene("GameOver");
}
void Fadeover()
{
Fade.SetActive(true);
}
}